Blood Hawk - Monster Manual p. 319
Mimic - Monster Manual p. 220
WITHERED
Medium humanoid, neutral evil
Armor Class 14 (chain shirt)
Hit Points 11 (2d8+2)
Speed 25 ft.
STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 12 (+1) 10 (+0) 10
(+0) 8 (−1)
Senses passive Perception 10
Condition Immunities poisoned
Languages Common
Challenge 1/4 (50 XP)
Not quite
undead. Withered can be turned as undead, but it has advantage on the Wisdom
saving throw.
Unholy protection. Withered gets
additional Wisdom saving throw against being charmed, paralyzed, magic sleep.
Death curse. When Withered dies, a creature within 5 feet of it must succeed on a DC 10 Constitution
saving throw or age 1d6 years.
ACTIONS
ACTIONS
Ranseur. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 6 (d10+1) piercing damage.
Sling. Ranged Weapon Attack: +3 to hit, range 30 ft./120 ft., one target. Hit: 4 (d4+2)
bludgeoning damage.
WITHERED ARMORER
Medium humanoid, neutral evil
Armor Class 15 (chain shirt, shield)
Hit Points 27 (5d8+5)
Speed 25 ft.
STR
DEX CON INT
WIS CHA
15 (+2) 11 (+0) 12 (+1) 10 (+0) 10
(+0) 8 (−1)
Senses passive Perception 10
Condition Immunities poisoned
Languages Common
Challenge 1 (200 XP)
Not quite
undead. Withered can be turned as undead, but it has advantage on the Wisdom
saving throw.
Unholy protection. Withered gets
additional Wisdom saving throw against being charmed, paralyzed, magic sleep.
Death curse. When Withered dies, a creature within 5 feet of it must succeed on a DC 10
Constitution saving throw or age 1d6 years.
Innate Spellcasting. Its innate spellcasting ability is Wisdom (spell save DC 11). Withered can innately cast
the following spells, requiring no material components:
1/day each: cause fear, stinking cloud
ACTIONS
ACTIONS
Long sword.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (d8+2) piercing damage.
Devotion Dagger +1. Melee or ranged Weapon Attack: +6 to hit, range 20 ft./60 ft., one target. Hit: 5 (d4+3) piercing damage. Stored spell (3rd
level hold person)
CRYSTALLINE SENTRY
Medium construct, unaligned
Armor
Class 15 (natural armor)
Hit
Points 39 (6d8+12)
Speed
25 ft.
STR DEX
CON INT WIS
CHA
16
(+3) 10 (+0) 15 (+2) 6 (-2) 10
(+0) 5 (-3)
Damage Vulnerabilities force
Damage Immunities lightning, poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified,
poisoned
Senses
darkvision 60 ft., passive Perception 10
Languages understands Common
Challenge 2 (450 XP)
ACTIONS
ACTIONS
Multiattack. The crystalline makes
two stab attacks and one magical jewel attack.
Stab. Melee Weapon
Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (d6+3)
piercing damage.
Magical Jewel. Each round roll d4 what jewel it is. Against rays the target must
make a DC 11 Dexterity saving throw.
1. Banded Agate (10 gp): 15 ft. ray, on failed save sleep (falls
unconscious for 1 minute, until the sleeper takes damage, or someone uses an
action to shake or slap the sleeper awake).
2. Bloodstone (50 gp): gust of wind, basically frontal. A line
of strong wind 60 ft. long, 10 ft. wide, each creature that starts its turn in
the line must succeed on a Strength saving throw or be pushed 15 feet away.
Any
creature in the line must spend 2 ft. of movement for every 1 ft. it moves when
moving closer. The gust disperses gas or vapor, and it extinguishes candles,
torches, and similar unprotected flames. Lanterns have a 50 percent chance to
beextinguished.
3. Moonstone (500 gp): 15 ft. ray, on failed save one round of
convulsions and rapid hair growth (is incapacitated - can’t take actions or reactions).
4. Onyx (50 gp): 15 ft. ray, on failed save attack ally/self
once.
ANIMATED GRANITE LIMBS
Small construct, unaligned
Armor
Class 15 (natural armor)
Hit
Points 5 (d6+1)
Speed
20 ft.
STR DEX
CON INT WIS
CHA
12
(+1) 10 (+0) 13 (+1) 1 (-5) 3 (-4) 1 (-5)
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, frightened, paralyzed,
petrified, poisoned
Senses blindsight 60ft. (blind beyond this radius),
passive
Perception 6
Challenge 0 (10 XP)
Antimagic Susceptibility. The limb is incapacitated while in the
area of an anti magic field. If targeted by dispel magic, it must
succeed on a Constitution saving throw against the caster's spell save DC or
fall unconscious for 1 minute.
False Appearance. While a limb
remains motionless, it is indistinguishable from a sculpture.
ACTIONS
ACTIONS
Slam. Melee Weapon
Attack: +3 to hit, reach 5 ft ., one target. Hit: 2 (d4)
bludgeoning damage.
DRAKOPEDE
Large dragon, unaligned
Armor Class 16 (natural armor)
Hit Points 51 (6d10+18)
Speed 40 ft., climb 40 ft.
STR DEX
CON INT WIS
CHA
16
(+3) 11 (+0) 16 (+3) 4 (-3) 10
(+0) 7 (-2)
Skills Perception +2
Senses darkvision 60 ft., passive Perception 12
Languages understands Draconic but can't speak
Challenge 3 (700 XP)
ACTIONS
ACTIONS
Multiattack. The drakopede makes
two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 7 (ld8 + 3) piercing damage.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 6 (d6 + 3) slashing damage.
Shards Breath (Recharge 5-6). The drakopede exhales
glass shards in a 15-foot line that is 5 feet wide. Each creature in that line must
make a DC 11 Dexterity saving throw, taking 14 (4d6) piercing damage on a
failed save, or half of it on a successful one.
DRAKOPEDE JUVENILE
Medium dragon, unaligned
Armor Class 15 (natural armor)
Hit Points 26 (4d8+8)
Speed 30 ft., climb 30 ft.
STR DEX CON INT WIS CHA
12 (+1) 11 (+0) 14 (+2) 4 (-3) 10 (+0) 6 (-2)
Senses darkvision 60 ft., passive Perception 10
Languages understands Draconic but can't speak
Challenge 1/2 (100 XP)
ACTIONS
Multiattack. The drakopede makes two attacks: one with its bite and one with its claws.
ACTIONS
Multiattack. The drakopede makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (d8+2) piercing damage.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (d6+2) slashing damage.
Shards Breath (Recharge 5-6). The drakopede exhales glass shards in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 7 (2d6) piercing damage on a failed save, or half of it on a successful one.
DRAKOPEDE HATCHLINGS
Small dragon, unaligned
Armor Class 14 (natural armor)
Hit Points 4 (1d6+1)
Speed 30 ft., climb 30 ft.
STR DEX CON
INT WIS CHA
10
(+0) 10 (+0) 12 (+1) 4 (-3) 10
(+0) 6 (-2)
Senses darkvision 60 ft., passive Perception 10
Languages understands Draconic but can't speak
Challenge 0 (10 XP)
ACTIONS
ACTIONS
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
Hit: 2 (d4) piercing damage.
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